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I own a heck of a lot of games, and as a result I tend to play only a very short amount of any random one before the next one comes along. While I would like to get over this and finish more of the games I own, in the meantime I have started Snap Judgement to make use of the impressions I get from the start of a game. I do believe that the start of a game is one of it’s most important parts, and if it doesn’t catch you, then even if the end of it is awesome, you’re not likely to continue on. Hopefully my comments and opinions will help someone on the fence about trying a game!

Amount Played for Review: ~11 hours
Platform: PC (Steam)

So, if you already read my previous Snap Judgement on Torchlight II, things have not changed a whole lot between the beta and the final release of Torchlight II.

The main difference between the beta and the final release is that they changed the skill system from instead being a tree of sorts to being a flat set of 7 active skills and 3 passive skills per tree. They still don’t require points put in earlier skills, instead being gated by level. The only main difference is that active skills how have “tiers” that you unlock every 5 points you put into them that give various extra improvements to the skill, such as adding damage reflection, increasing attack range, or setting hit enemies on fire. However, like I mentioned in the beta, I’m still not sure how I feel any more about this kind of talent system, but in the end it works well enough for the purposes of the game. The addition of the tier structure also makes points more then just tiny improvements.

My strongest impression now that I’m 11 hours into the official release, is that the game REALLY feels like Diablo 2. The story is very similar and the areas you are in for each act (up to 3, at least) are very similar. But also changed enough to fit their own internal narrative. I can’t fault them for this, though; Torchlight was made  by Diablo vets, after all. And they do a great job at realizing their idea of the loot-driven action RPG.

Another major difference between Torchlight 2 and Diablo 3, besides TL2 being based on Diablo 2, is that TL2 doesn’t care about if you want to mod or hack your game and get items easier then you would normally (or super busted items that aren’t even in the game at all). In fact, there’s even achievements for running the game with a bunch of mods installed, and the game will have Steam Workshop support for mods as well. If you really care about the sanctity of your random drop system, you may find this irritating if you go and play online with random people.

All-in-all, I found Torchlight 2 to be well realized game, and still want to put a ton of time into it, even after 11 hours already.

 

(For the record, though, I’m definitely expecting Act 4 to be set in some kind of volcano.)

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