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Monthly Archives: March 2013

Episode 8

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This week we have a 2-for-1, as we cover the next 2 campaign missions, and start to find out what the Undine are doing… just in time to ignore them and follow another shiny object.

As mentioned last week, this week I decided to show off another new ship, probably the last one before I advance in rank and unlock the next tier of ships. This time, it’s the Andorian Light Escort, which is given for having purchased the Hero of the North founder pack for Neverwinter. The Light Escort is based on the Kumari from Enterprise, which was also used as the basis for a recent set of max-level ships. For the most part, the Light Escort is on par with the other ships of Tier 1 (minus the Steamrunner), but it has an additional forward weapon slot that comes filled with a special scaling dual heavy cannon to represent the weapons in the wings. These cannons can be replaced with any other weapon, but the cannons themselves can only be put in other Andorian ships. As well, all the default phasers on the Light Escort are “Andorian” phasers, which means they have a blue colour instead. And once a player owns any of the Andorian escorts, they can purchase higher tier phasers of all types from the Dilithium store.

Next week, we get into a mission that has another “familiar” face in it, so stay tuned!

For those reading this update on my blog, you can join in on the conversation at Talking Time!

Episode 7

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With the beginner tutorials taken care of, this week’s video dives right back into the main campaign, as we follow the trail left behind by “Sokketh”, but instead find something unexpected…!

As mentioned last time, I’m joined this week by my friend Mechalomaniac, who decided to make a Science Pakled. He’s still on the fence about what kind of ships he’ll use, but for the moment he’s going to focus on Carriers.

Next week I’m going to be unlocking a really rad new ship, but for this week I pull out a new ship: the Blockade Runner Escort. This ship is given as part of the Steam Starter Pack, in both Tier 1 and Tier 5 variants. People might think that calling a ship class Steamrunner is non-canon, given the relationship to Steam, but the ship actually has shown up in First Contact and Deep Space 9. Instead of the name of the ship, though, they decided to make the silly reference be the ship’s special ability: the Resonance Cascade Modulator, aka “Team Fortress”. This ability boosts the shields of yourself and your allies for a short time, which is a pretty nice bonus for an Escort.

On top of that, the Steamrunner is straight up the best Tier 1 ship. It has more HP and a better turn rate then the other ships, but on top of that it also has an extra Bridge Officer slot, giving the Steamrunner 4 abilities while all other Tier 1 ships only have 3. On the other hand, the extra slot is a Tactical, which just means it’s an extra damage power. The Steamrunner also has an extra Tactical device slot for extra damage. Or, in my case, to fit more of my special consoles.

For those reading this update on my blog, you can join in on the conversation at Talking Time!

Episode 6

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In today’s video I finish off the last of the beginner tutorials. There’s still actually a few more minor ones left for me to go through, but they require higher levels before they come up. I figured this video was going to be half the length it ended up being, but things taking a while is pretty typical of Star Trek Online.

As well, we meet up with 3 characters that fans of the series might possibly recognize! Or, at least, 2 they should. I’ll admit that until I was preparing this update, I didn’t even realize that one of the PvP mission givers I had dealt with regularly was actually from one of the shows. Whoops.

The characters we meet this update that have also appeared in Star Trek shows are: Kirayoshi O’Brien, Icheb, and Naomi Wildman.

Next week I’m planning to be joined by a good friend who will partner up with me for the story missions. Folks may recognize him as being one of my companions in my Uncharted video series.

For those reading this update on my blog, you can join in on the conversation at Talking Time!

Episode 5

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In today’s video I briefly cover ship equipment in more detail, and then go on to the next main story mission, Diplomatic Orders. Similar to Stranded in Space, Diplomatic Orders was remastered, but not to the same level as Stranded in Space; the changes were primarily to make the mission flow better.

In this mission, I also talk a bit about skills. A list of all the skills that I can gain, either through applying skill points or by equipping gear, can be found over at the STO Wiki. A while ago, Cryptic did a pretty intensive overhaul of the skill system, and reworked things so that in general, any given THING that would benefit from a skill (core stat, weapons, abilities, etc) would only benefit from ONE skill, instead of a somewhat arcane configuration that wasn’t always obvious.

As well, I jump into another new ship for this video: the Original Series Constitution-Class. Based on the original USS Enterprise, this ship was originally given out with preorders, and later became one of the first ships for regular purchase to actually be a new ship, instead of a different skin for an existing one. As well, it was the first example of gear that scaled to your level, having phaser arrays that roughly matched gear you could equip at whatever level you currently were. Due to the way the scaling calculation works, however, it’s almost always possible to find gear that is, in fact, better, but it may require more work. Beyond the special phasers, the TOS Connie’s stats are a little better then the Light Cruiser, and lean towards the Cruiser side.

For those reading this update on my blog, you can join in on the conversation at Talking Time!

I own a heck of a lot of games, and as a result I tend to play only a very short amount of any random one before the next one comes along. While I would like to get over this and finish more of the games I own, in the meantime I have started Snap Judgement to make use of the impressions I get from the start of a game. I do believe that the start of a game is one of it’s most important parts, and if it doesn’t catch you, then even if the end of it is awesome, you’re not likely to continue on. Hopefully my comments and opinions will help someone on the fence about trying a game!

Amount Played for Review: ~6 hours
Platform: PC (Origin)

 

If you still have any attachment for the characters of Mass Effect, you need to get Citadel. While it’s meant to be in about the midpoint of the story of Mass Effect 3, it is far more of what it is outside of the game: a fond farewell to the things you love about Mass Effect.

Citadel is split into 2 main stories, and also includes a number of permanent side content to the game, such as an arena and a combat simulator not unlike Pinnacle Station from the original game. The first story is a small adventure about someone trying to kill Shepard, while the second story has you meeting up with your crew for various small events, before finally bringing everyone (you want) together for a massive shindig at your new apartment.

The writing in this DLC pack is just so well done. They could have taken things as seriously as they did the rest of the game, but the writers knew what their audience wanted. Even with the serious events going on, the crew of the Normandy (past and present) still find the time to crack wise about it; from Shepard worrying about how he sounds like to other people, to Tali wanting to get back at a sushi shop that shunned her so many years ago.

The combat arena is a welcome addition, and almost worth the price of the DLC alone. The arena is based around a condensed version of the co-op multiplayer mode that only lasts 3 rounds and has it’s own set of maps. You can assign various settings to a match, from what enemies you want to face (all the MP enemies are here), what maps you want to fight on (including at least one that seems to be based on Pinnacle Station…!), any type of score modifiers you want to have, and finally your teammates (including allies who you can’t even get in Mass Effect 3!). Victory ears you tickets based on performance, and the tickets can be exchanged for more unlocks in the arena, or straight up for money, which means you can start getting unlimited cash to fuel all the other gaming in this pack, or just to help you finish off buying everything you’ve been holding out on.

And probably one of the best things about the combat arena is that it also serves as a much better implementation of the firing range at the Spectre offices, since it has you engaging actual enemies so you can see generally how well the weapon will fare against your enemies.

 

I’ll finish off this review with a collection of screenshots I took while playing the story of this pack. While they’re all mostly out of context, some people may consider them spoilers, so please be aware of that. You’ll find them after the break.

 

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Episode 4

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In today’s video I introduce you to Earth Spacedock (ESD), and then go and complete the first real mission in the game. Stranded in Space has been a part of the game ever since launch, but during the first anniversary it was upgraded to make use of new tech that was developed for the Featured Series (sets of special missions); namely, the ability to have enemies that scale to your level, as objectives that vary depending on your profession.

In addition to this, I also show off a new ship: the NX-Class Light Escort. Based on the NX-01 Enterprise, this ship is a replica that has been overhauled to be compatible with modern technologies. Like phasers and shields. I got this ship through the C-Store, alongside the uniforms from Star Trek Enterprise. Unlike every other ship to bear the name Enterprise, the NX-01 is actually classified as an Escort in Star Trek Online, though to be fair it’s specs are pretty much in-line with the Light Cruiser so it’s not that tight of a distinction.

For those reading this update on my blog, you can join in on the conversation at Talking Time!