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Episode 23

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This week we solve the greatest mystery of the last 40 years, and then move on to a surprise that no longer has any impact because of the changes to mission order over the years.

Episode 22

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This week we rescue some scientists, and then go and see what horrors they uncovered. Because researching Borg technology always ends well.

Episode 21

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After showing our skills at saving a planet from an asteroid, we get sent off to rescue some captured Federation crewmen that were preparing for a strike against the Romulans, and then rescuing some kidnapped diplomats.

 

 

Episode 21 Supplemental

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As well, the summer event started this past week, so Mecha and I take a tour of the new Risa map, fly around on jetpacks, find hidden idols, and show off our “best” moves on the dance floor.

Episode 20

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After cutting our teeth on the Romulan front, Mecha and I have been promoted to the Captain rank, earning ourselves a new tier of ship. This tier can also be seen as the iconic TV ship tier, as everything in it was the main ship from a show, and all the C-Store variants served in the Dominion War.

For myself, I upgraded to the Tactical Escort Refit, which is based on the USS Sao Paulo (also known as the USS Defiant). The Tactical Escort is pretty much the smallest ship you can fly in the game that isn’t a shuttlecraft. As an escort, it focuses on forward weapon slots (having 4 forward weapons and 2 rearward ones), and speed/turn rates (the Tactical Escort line has the highest turn rate of all ships in the game), but suffers from lower hull and shields in response. Generally, though, Escorts make up for having lower shields and hull by having a higher Defense rating due to their speed.

The gimmick of the C-Store variant of the Tactical Escort, though, is that it comes with a Quad Phaser Cannon automatic leveling weapon, as the quad cannon is the Defiant’s iconic weapon. The quad cannon was, at one point, the highest DPS weapon in the game, but the addition of Mk12 weapons has lowered it’s effectiveness a bit. Though apparently there were some upgrades done to it in a previous patch. We definitely seemed to be tearing things up easily, so it couldn’t have been too bad. The cannons can be mounted on any ship that can equip cannons, but you can only mount one set on any ship.

For Mecha, he changed gears and upgraded to a science vessel; the Long Range Science Vessel, which is based on the USS Voyager. Much smaller then most cruisers, the Intrepid-class is also more mobile, though trades lower hull for higher shields. But the big thing is that, as a science vessel, the Intrepid also has the passive Sensor Analysis ability as well as the built-in subsystem targeting powers. And science vessels also, as you would expect, focus on Science bridge officer slots, so Mecha has been able to make use of a number of the more exotic powers in the game.

As Mecha hasn’t been able to put QUITE as much money into the game as I have, he went with the core version of the Intrepid. The C-Store variant is based on the USS Bellerophon, which served with distinction during the Dominion War. The special console of the variant causes the next torpedo you fire to cause a massive AoE explosion, a technique The Doctor made use of during a brief time he was in command of Voyager.

Episode 19

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With the situation on Nimbus III resolved, Starfleet has decided that our skills are best used to help deal with the Romulan situation near the Neutral Zone. So off we go to deal with traitors and set up physics-defying minefields.

Episode 18

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This week we return to Nimbus III, hot on the trail of the thalaron triggers, and also pirates and secret agents.

 

In this update I talk a bit about the new Warp Core and Singularity Core items that were added as starship gear in Legacy of Romulus. I’ll cover Singularity Cores when we get to the Romulan faction, but for the most part the two cores work much the same. One main similarity is that both types of core now determine maximum warp speed in sector space, instead of it being based on your level. Some special Impulse Engines were used in the past to provide the ability to go past the normal warp limit, and while the items that provided this buff still will, in the future this kind of bonus will only come from a Warp Core now.

Warp Cores are broken into 3 primary categories, and then have a large number of different prefixes for separate buffs. The 3 primary types of cores are:

  • Field Stabilizing, which gives a bonus to Shield energy while also increasing the maximum possible shield energy rating to 130.
  • Hyper Injection, which gives a bonus to Engine energy while also increasing the maximum possible engine energy rating to 130.
  • Overcharged, which gives a bonus to Auxiliary energy while also increasing the maximum possible auxiliary energy rating to 130.

In addition, Warp Cores improve various Engineering-based skills, such as Starship Batteries, Starship Driver Coil, and Starship Warp Core Efficiency. They can also have special prefixes that improve transwarp cooldowns, or bonuses to the Quantum Slipstream, which is an ability players get at max level that’s basically Full Impulse for sector space (but is on a cooldown).

In addition to these bonuses, as Warp Cores raise in rarity, they also get special ones. Blue rarity Warp Cores increase the power rating of one subsystem by 7.5% of the rating of a different subsystem. For example, [W -> S] as a prefix means that if the ship’s Weapon energy rating is 100, then it will gain 7.5 bonus Shield energy. This bonus does not take the energy from the primary subsystem, however. Purple rarity Warp Cores also have this bonus, but in addition gains a “capacitor” power, where you can “use” the Warp Core to provide a bonus similar to a consumable battery. It’s not as strong of a bonus as the consumable items, and the cooldown is longer, but it is also not consumable and doesn’t take up a Device slot.

Episode 17

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What’s a better way to celebrate saving space and time from evil Klingons then to go to the Planet of Galactic Peace? Sounds like a vacation!

Episode 16

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After stopping a rogue Klingon’s plot to make genetically augmented troops and control a planet-destroying superweapon, we go back to finish off the story of the Klingon War arc in a traditional Star Trek way: through time travel.

Before we do this, though, our heroics and feats have earned both Mechalomaniac and I a promotion, and access to the next tier of starships. I upgraded to the Heavy Escort Refit, which is the C-Store alternate version of the Heavy Escort. The primary ship class that the Heavy Escort is based on is the Akira-Class, which is a fan favourite design. The Refit is specifically based on the USS Thunderchild, though, which explains it’s alternate design.

Mecha upgraded to the Heavy Cruiser, which is one of the few chassis in STO where a bunch of the alternate skins are actually canon ships. In this case, it’s based on both the Cheyenne-Class and the Constellation-Class (specifically, the USS Stargazer). The C-Store alternate for this category is also unusual for being one of the few times that the alternate is an entirely different ship; in this case, the Advanced Heavy Cruiser, which is the Excelsior-Class.

For those reading this update on my blog, you can join in on the conversation at Talking Time!

Episode 15

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So, now that we have saved time and space from the threat of the Dividians, we return to the Klingon war and resolve two of the hanging plot threads we started a while ago.

For those reading this update on my blog, you can join in on the conversation at Talking Time!

Episode 14

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This week we go back in time (twice!) to save the present from the threat of the Dividians!

For those reading this update on my blog, you can join in on the conversation at Talking Time!